CFGs:

MSBigMolotov.cfg : Auto Palette Assignment
MSBigMolotovMA.cfg : Manual Palette assignment
MSBigMolotovNA.cfg : No Palette assignment

Constants:
In the ".asm" file you can change this:

!FireNumber = $0F           ;BigFire pixi slot used
!ExplosionNumber = $06      ;Explosion pixi slot
!MineExplosionNumber = $07  ;Mine Explosion pixi slot

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:

    !ExplosionSFX = $74
    !ExplosionSFXAddr = $1DF9|!addr

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

        VVVV: Color Theme
        

Extra Byte 2:
    Format: XXXX YYYY
        XXXX : X Speed
        YYYY : Y Speed

Extra Byte 3:
    Time to keep Big Fire alive


